Michael Shulman's Shared Notes

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Related to the computer as a tool for thought, is the dimension of the types of human intelligence that the computer taps into. just laying out thoughts for now - will make the writing pretty later

  • Picture knowledge work, often picture working over books and paper, or a computer. The medium shapes how we envision it. @Victor2014HumaneRepresentThought
    • Reading, writing, talking about ideas with others - taps into visual, aural modes of understanding.
      • According to Jerome Bruner, taps into symbolic, but not enactive or iconic.
    • If can add ability to diagram in 2D add spatial; for Jerome Bruner, add iconic
    • If can move into 3D space and allow for dynamic manipulation, tap into kinesthetic, maybe even tactile; for Jerome Bruner, maybe add enactive
  • Technology today largely taps into the same types of human intelligence that knowledge work tapped into when we worked with pen and paper. Read and think, put your ideas into words and 2D diagrams, dialogue with others. But human intelligence is broader than this.
    • When we ride a bike, we understand how it works kinesthetically (understanding lives in performing of it), iconically (graphic understanding of how gear ratios work, wordless way of understanding), symbolically (language). need to show an example that is more clearly the realm of knowledge workers but still has non-language representations. Maybe understanding of something in astronomy? Or engineering. Bike could still work, but have to talk from engineering perspective.
    • Bret Victor goes so far as to call this style of knowledge work "inhumane," in that it forces someone to live in a way that severely constrains them - our method of knowledge work limits how we think, and takes away from our full range of intellectual capabilities @Victor2014HumaneRepresentThought.
  • Technology can enable multiple types of intelligence. Spatial representation of thought, possible today. Picture a simple technology that draws upon a visual library to offer icons to anchor to ideas - allows easy adding of visual elements - possible today. Allow humans to explore complex dynamic systems, in 3D, that are accurate and explorable models that draw on real data - maybe not quite possible today, maybe beginnings of this with AR/VR.
Scribbles on dimensions of technology